ENVIRONMENTS AND ORGANIZATIONS UNIVERSITY OF INNSBRUCK, INSTITUTE OF DESIGN, STUDIO1 WINTER 1011 GRADUATE PROGRAMM WITH STEFANO DE MARTINO, ALEX PFANZELT. HTTP://WWW.UIBK.AC.AT/GESTALTUNG/STUDIO1/
Showing posts with label bernhart fontana gummerer. Show all posts
Showing posts with label bernhart fontana gummerer. Show all posts
Friday, January 28, 2011
our virtual environments
how we've seen in the last few days, our virtual environments are full of problems, of inefficiencies and of hurdles to work in an interactive way with them.
The sweet and kinky shape of "Prezi" evidently opened us a pretty easy and attractive way to exchange and to melt together the wholeness of our all information. But suddenly the most of us aren't able to reach this goal.
No matter - we want to try our best and to give a summary-post of our work!
The sweet and kinky shape of "Prezi" evidently opened us a pretty easy and attractive way to exchange and to melt together the wholeness of our all information. But suddenly the most of us aren't able to reach this goal.
No matter - we want to try our best and to give a summary-post of our work!
Tuesday, December 21, 2010
Wednesday, December 15, 2010
virtual lie?
Physical Transformation:
- Avatar: the leading character is captivated on a wheel-chair, with a “programm” the charakter and the spirit are transferred to a genetic clone - “avatar”
http://www.youtube.com/watch?v=1QEFrI-D_3c&p=1C0C5FF6E351F70E
- eLegs: is a wearable, artificially intelligent, bionic device that enables people with paralysis to stand up and walk again. The exoskeleton is battery-powered and rechargeable, fitting comfortably and securely over your clothing.
Psychical Transformation:
- Minority Report: futuristic user interface that Steven Spielberg showed in his 2002 sci-fi film
- Skinput: a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as a finger input surface
the virtual is not so far away from the reality and reverse
- Avatar: the leading character is captivated on a wheel-chair, with a “programm” the charakter and the spirit are transferred to a genetic clone - “avatar”
http://www.youtube.com/watch?v=1QEFrI-D_3c&p=1C0C5FF6E351F70E
- eLegs: is a wearable, artificially intelligent, bionic device that enables people with paralysis to stand up and walk again. The exoskeleton is battery-powered and rechargeable, fitting comfortably and securely over your clothing.
Psychical Transformation:
- Minority Report: futuristic user interface that Steven Spielberg showed in his 2002 sci-fi film
- Skinput: a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as a finger input surface
the virtual is not so far away from the reality and reverse
Tuesday, December 14, 2010
to keep pace with changing trends
Nene Anegasaki is a witty, doe-eyed beauty. She looks perfectly perky in sexy skirts, doesn't pick fights and is always at one Tokyo man's beck and call -- that is why the 27-year-old decided to marry her.
The only complication: She is a videogame character in the Nintendo DS game called "Love Plus."
Still, that didn't stop Sal 9000 -- the only name the groom would give -- from marrying Nene in a ceremony witnessed live by thousands on the Web.
When asked if Nene is his dream woman, Sal replied, "Yes, she is. Her character changes to my liking as we talk and travel to different places."
Japan's Internet community has witnessed relationships and marriages to avatars, though it's typically been within the confines of the virtual world. Sal decided to be the first human-to-avatar union. Clad in a white tux, Sal married Nene in front of some friends and Web users watching the ceremony live online.
Tuesday, December 7, 2010
"to think is to travel"
the virtual world of the science-fiction movies of the last years is getting real! by a simple remote-control you can choose and switch between every imaginable szenario! the crazy product of this tool is, that you are able to survey your actions directly - everyone can become the protagonist of his own movie - in a physical way! and everyone can see his movie in real life!
fontana gummerer
Monday, November 22, 2010
the Wii-World
the landmarks and important buildings of their relativ cities are no longer fisical connected to them.
you can play every type of sport inside your 15-sqm-living-room; why you shouldn't be able to get the same feeling in the fields of sight-seeing, of traveling, of relaxing too?!
you are free to chose an adventurous safari in southern africa or a walk trough the hyde-park in australia. you aren't that affine to nature?! so you should try to sit comfortable in your sofa and thereby slide on max.speed trough the gallerys with the shinkansen-express! to fast?! enjoy a virtual meal in a buenos-aires-steakhouse or take a look in the caesars palace!!
you have your dreams on an arm-length!
on your tv-desk!!
you can play every type of sport inside your 15-sqm-living-room; why you shouldn't be able to get the same feeling in the fields of sight-seeing, of traveling, of relaxing too?!
you are free to chose an adventurous safari in southern africa or a walk trough the hyde-park in australia. you aren't that affine to nature?! so you should try to sit comfortable in your sofa and thereby slide on max.speed trough the gallerys with the shinkansen-express! to fast?! enjoy a virtual meal in a buenos-aires-steakhouse or take a look in the caesars palace!!
you have your dreams on an arm-length!
on your tv-desk!!
Monday, November 15, 2010
being here and elsewhere
translating this clip in the language of this lecture we want to explain how easy it became to change spatial ranges and to switch from one location to another. the loss of spatial scale and the rip of time allows us to change country and place in a short time. so the real map, the geografical map, get a focus in very different ways - the new virtual map, the fantastical map give us a lot of possibilities of "zapping" - our brief in this situation is to chose how to handle with it!
Tuesday, November 9, 2010
the mergence of the well-known and its products
How we said, the problem of nowadays architecture is that one, where buildings and landmarks are like jolly's in the image of a city. In earlier äras cities were defined by their special buildings (f.e. notre dame or the eiffel tower for paris, the big ben for london,...). the buildings of our years in contrast are highly exchangeable: the swiss re tower, situated in london could exist estetically also in an other city like many other examples.
the map in this way get a new status, once as an essential orientation-medium and then as a fantastical medium to imagine the own little world in fantasy.
the loss of physical boundaries and distances with their scales opens us a completely new way of life and a new way to live.
then, in a second step probably more important boundaries and limitations are coming up....
the map in this way get a new status, once as an essential orientation-medium and then as a fantastical medium to imagine the own little world in fantasy.
the loss of physical boundaries and distances with their scales opens us a completely new way of life and a new way to live.
then, in a second step probably more important boundaries and limitations are coming up....
Tuesday, October 19, 2010
universalization
A toponym, such as Paris or Berlin, is localized, and corresponds to a referential and contextual territory, a country, a fragment of a country or a planisphere.
If we reflect about this sentence, in a short time we notice that it can’t be true in this way. For sure every city and every village is localized strictly on the map, but if we analyze the thoughts of the architectural stream we come upon to another problematic: Merely every famous city has his landmark – a landmark that normally stems from a historical important époque – but the landmarks out of the recent building-years are highly exchangeable. It means that the architecture has made a relatively deep switch – the sites are no longer identified by their “important buildings”, contrary these “important buildings” are the medium to identify the sites.
The possibilities of a map to abstract every type of information related to a limited territory are really broad, but it seems that in future the abstraction, the universalization of our environments is getting more and more important too. (f)
The cartographic Cogito is thus that of a voyage in space-time and of a plural subject: being here and elsewhere, being near and far, being multiple, up to immersing oneself into all the possible utopias of a Space Art.
Franz Kafka- the metamorphosis. The focus is on the evolution of a fantasy interspace, universalization and adaption mechanism. The transaction to "beam" to another place and another time as break out of reality. Topic is to analyse the process of transformation from map and real space to fantasy. (g)
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